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Inside & Outside the Sofa
There are four
main areas inside the sofa – the Control Room, the Gym, the Cosy Room, and the
Launch Area. These are connected by
various corridors, lifts and slides.
The Numberjacks
run the mission from the Control Room.
The Control room has three Screens.
The Room Screen shows what’s going on in the room outside the sofa. The Main Screen shows the action on location. The Diamond Screens show the Agents calling
in, and “stills” from the location action.
There are various
controls. 4 usually operates the main
screen control, for instance to scan through for numbers for the Numberjacks to
land on. The Launch Button is usually operated by 6.
The Brain Gain
Machine is located in the Control Room.
The Brain Gain Machine is a “joined up thinking” machine that combines and
concentrates the thinking of the Agents.
The Brain Gain machine is normally
operated by one of the Numberjacks – usually 3 – switching it on then jumping
around inside it. The powerful thinking
is turned into Brain Gain, which is fired out to the Numberjacks on location to
use to put things right. Agents can be seen on screens inside the Brain
Gain machine, contributing to the build up of Brain Gain. The Brain Gain builds up and flies out from
the sofa to the Numberjacks on location.
A chute from the
Control Room leads to the Launch area. The
Numberjack going out is bio-numerically scanned, and the matching number lights
up on the board. The correct launch pod is selected, and the
Numberjack jumps aboard. The pod is
moved into position, ready for launch.
After the living room is scanned, the Numberjack is launched and turned into a
stream of particles which emerge from the arm of the sofa.
The Cosy Room is
a rest and recreation area. Here the Numberjacks
read and play with small toys. It has a
screen for communication with the rest of the sofa. The Gym is a big area used for large scale games
and jumping practice. It has a communication screen.
Each Numberjack
(apart from 0) has Buddy Blocks in a matching in colour. 3 has 3 buddy blocks, 4 has 4 and so on. Buddy Blocks don’t talk, but move by
themselves, get excited, and form into different arrangements.
There are many
props inside the sofa, including 3’s Beautiful Things, the Thinkyjump machine, the Hover Dice, the Bloop
Ball, the Boing Ball, Slidy Shapes, the Circle Slide game, the Beeper, the Book
Holder, the Moving Mat, and the Jump Pad.
Sometimes Jasper the cat is
seen on the sofa. Before a Numberjack is
launched, the room is scanned by a CCTV camera that emerges on a stalk at the
back left of the sofa. Images of the
room are relayed to screens in the Control Room. If there is anyone in the room, they are
enticed out by one of the Numberjacks ringing the doorbell. If the room is clear, a hole opens in one
arm of the sofa, and the Numberjacks are launched. The Numberjacks arrive on location at a
matching numeral – a door number or similar – where they reconstitute
themselves and go off on their mission
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