Mission to Learn

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Agents! We need you! Have you explored Numberjacks: Mission to Learn? www.njmtl.co.uk

Numberjacks: Mission to Learn is an exciting and entertaining world where children become engaged with and learn mathematics through a unique mix of games, video, audio, images and interactivity. For just £19.99 you can buy a lifetime subscription to the site. 

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This innovative project builds on the creative and educational strengths of the Numberjacks television series, voted the most educational children's television programme in the UK (Tanya Byron, Freeview Survey).  

Find out more at www.njmtl.co.uk

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Numberjacks on i-Tunes in Australia

Numberjacks fans in Australia can now download episodes from  i-Tunes.  Click here to go to the  i-Tunes page. 
If you woudl like to download Numberjacks episodes but you don't live in Austraila, let us know.

Numberjacks

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There are 10 superhero Numberjacks, each with particular characteristics and different strengths. Click here to find out more.

Episode Learning Focus

All Numberjacks programmes encourage a love of learning, being a good observer and listener, good analytical thinking, and problem solving skills.   Additionally, each programme has one specific leaning focus (occasionally more than one).  The focus for each television and radio programmes is listed below. 

 

Television Programmes

 

 

TITLE

ACTION

MATHS CONCEPT

1

The trouble with nothing

0 makes things disappear and 6 flies out to sort everything out.

Zero

2

Going wrong, going long

Things get longer thanks to the Problem Blob.   4 is on the way!

Long and short

3

Sphere today, gone tomorrow

The Shape Japer turns spheres into cubes - 6 has a scare on the marble run.

Spheres and cubes

4

In, out, shake it all about

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

In and out

5

One more time

When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.

1 more than

6

Forward thinking

The Problem Blob is back - and things go forwards and backwards. 6 hitches a lift.

Forwards and backwards

7

Seven wonders

4 finds things add up to 7 when the Puzzler's about.

Number bonds to 7

8

Getting heavy

Spooky Spoon is making light things heavy - 5 and 3 fly out.

Heavy and light

9

Belongings

Things don't belong when Spooky Spoon mixes things up - another problem for 5!

Grouping objects

10

4 he's a jolly good fellow

The Numbertaker is taking all the fours he can find - will 4 escape his clutches?

4 and groups of 4

11

Boxing day

Boxes go wrong when the Shape Japes plays tricks - but 6 can do the trick too!

Cuboids

12

Out of order

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

Sequence

13

Nine lives

The Puzzler has 9 trapped in a puzzle bubble - 6 and 3 to the rescue.

Multiples of 3, square numbers

14

Takeaway

Not just a few problems, lots of them - 4 makes the Numbertaker take more than he wants to.

Subtraction

15

The Cuck-cuck-cuck-oo-oo-oo bird

There's a pattern to the problems the Puzzler causes - and 5 has to break that pattern!

Order and pattern

16

Stop and go

Things don't move when they should - 6 has got to sort Spooky Spoon out.

Moving and static

17

Off colour

Spooky Spoon wants to be the most colourful character around - 4 is out to stop her.

Grouping by colour

18

A game of two halves.

The Shape Japer makes half a load of trouble, and 4 has to make things whole again.

Half

19

Out for the count

2 is out and about and making everyone count wrongly - 6 is after her!

Counting

20

The container drainer

Everything is empty thanks to the Puzzler - 3 helps 5 to fill things up again.

Empty and full

21

Tens Moments

1 and 0 get out and about and make ten of everything - 5 has got more work to do.

10 as two digit number

22

3 things good

3 is out on her own trying to do battle with the Shape Japer, who doesn't like things in threes.

3 and triangles

23

Say what you mean

Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out.

Accurate description

24

One won

There's only one of everything, thanks to the Numbertaker - 6 sorts things with help from 1

Subtraction

25

Tricky sixes

 

The Numbertaker likes two lots of three today - 6 is the Numberjack to sort him out.  

Number bonds to 6

26

May the fours be with you

The Share Japer is after things that come in eights – 4 is on the mission.

Number bonds to 8

27

Best estimate

The Blob makes things go wrong when people can’t estimate – 5 to the rescue!

Estimating

28

On and off

Spooky Spoon is mixing things again – 4 is on the case. 

On and off

29

Zero the hero

0 to the rescue  when just for once the Numberjacks are the problem, not the answer!

Reciting numbers from 0-9 and 9-0

30

Bad circles

Spooky Spoon is making bad circles – 6 is ready to sort her out!

Circles

31

Famous fives

The Puzzler sets the problem – and 5 is just the right Numberjack to sort it out!

Number bonds to 5

32

Fair shares

Things aren’t being shared fairly, thanks to the Problem Blob – 6 makes everything all right.

Sharing

33

Being 3

The Numbertaker is taking threes today – but he can’t take Number 3! 

Things that come in 3’s.

34

Into the teens

1 and Zero get together to make 10 things – 4 has to sort out the chaos.

10 more than

35

Slide and turn

The Shape Japer is moving things and causing problems – 5 goes out there.

Slides and turns

36

Six of one

The Problem Blob is making trouble with sixes – Number 6 to the rescue.

Number bonds to 6

37

Time trouble

Time passes very strangely – thanks to Spooky Spoon.  5 investigates.

Time

38

1, 2, 3 go

It’s 1 - 2 -  3  - pattern time!  3 battles with the Puzzler.

Patterns of 1, 2, 3

39

More 4

The Shape Japer makes trouble with symmetry - 4 goes out there to sort things out.

Symmetry

40

Almost Human

The Problem Blob causes trouble – and 4 tries out being a human being!

Representing numbers

41

Two four six eight

The Numbertaker takes all the even numbers – 6 flies out to put things right.

Multiples of 2

42

Round and round

The Problem Blob has got people going round in circles – can 5 restore things to normal?

Cyclic patterns

43

Square dancing

The Shape Japer’s about – and 1, 4, and 9 sort out problems with squares.

Squares

44

Data day

Spooky Spoon is mixing things up – 3 is ready to take her on.

Data and data recording

45

How?  What?  Check!

5 solves the problems caused by the Puzzler – and checks to make sure!  

Describing solutions

46

Ups and downs

Some upside down adventures as 4 sorts out  Spooky Spoon – with a little help from 8!

Upside down

47

On the move

People keep counting when they don’t need to - thanks to the Problem Blob.  5 sorts things out.

Conservation of number

48

Very shapely

The Shape Japes is into extreme shapes – 6 gets busy sorting things out.

Extreme shapes

49

Wee Three, phone home

The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.

Number patterns

50

Did you notice anything?

The Numbertaker’s causing problems, but strangely people don’t notice.  4 to the rescue!

Noticing

51

Measured response

The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!

Measuring

52

Think again

Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.

Problem solving

53

Carry on counting

People need to carry on counting, not start again – 6 sorts out the Problem Blob.

Counting on

54

A record in the charts

People need more information – so 4 goes out there battling with the Puzzler.

Record data

55

Half time

The Numbertaker is halving the number of things – 4 is out there at the double!

Half and double

56

A close thing

The Problem Blob keeps putting things in the wrong position – 6 is the Numberjack for the job!

Near, far, next to

57

A circle at both ends

The Shape Japer is having fun with cylinders - 5 to the rescue!

Cylinders

58

Match-making

Numbers don’t match when the Numbertaker’s about - until 3 saves the day.

Matching sets

59

A different sort

Spooky Spoon is jumping things about – and 4 is the one to sort her out.

Changing sorting criteria

60

Areas of concern

The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.

Area

61

The dreaded lurgi

5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.  

Up and down, round and round

62

Fraction action

The Shape Japer is splitting things into fractions, and 3 is on the case. 

Sharing/ fractions

63

Interesting times

7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.

Time of day

64

Mare ways than one

When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.

Solving problems in different ways.

65

Hundreds and thousands

6 saves the day when the Number-taker is taking hundreds and thousands.

10, 100, 1000

Christmas

DVD

Counting down to Christmas

5 and 6 rescue Christmas when the Shape Japer, Spooky Spoon and the Numbertaker are unwanted Christmas Day guests.

Left and right, noticing and connecting

Holiday DVD

Seaside adventure

It turns out to be a very busy holiday  when all the Numberjacks unite to sort out all the Meanies!

Opposites, big and small, number bonds to 10.

 Audio programmes

Numberjacks audio programmes (first broadcast on CBeebies Radio) can be downloaded from www.kidsmusic.co.uk.   As well as being highly entertaining and educational, they are excellent for developing children’s listening and imagination skills.

 

Title

Synopsis

Learning Focus

1

Fall Sorted

 

 

Humpty Dumpty falls off the wall - thanks to the Shape Japer. 4 and 5 help put him back together again.

Some, all , too many

2

Noisy Night

 

 

 

Hey Diddle Diddle - Spooky makes trouble!  3 and 6 help sort things out for the laughing dog, the cat and the fiddle, and the cow who jumped over the moon.

Zero

3

 Potato Plot

 

 

 

One potato, two potato, three potato – more and more trouble as the Problem Blob creates spuds no-one likes.  4 and 6 are on the case.

More and less

4

Spout and About

 

3 and 5 to the rescue as Incy Wincy Spider gets stuck – the Shape Japer is up to her tricks again.

Straight and curved

5

Five a day

 

 

Georgie Porgie ends up with a better diet thanks to 5 and 6.  The Numbertaker isn’t happy.

Same, different, variety

6

Woolly thinking

 

3 and 4 help Little Bo Peep with her sheep, and defeat the Problem Blob.

In front/behind

7

Puddle Muddle

Doctor Foster is helped on his way to Gloucester by 4 and 5 – Spooky Spoon isn’t happy at all.

in, over

8

Bun Fun.

 

Everyone’s getting hot and cross about buns until 4 and 6 sort the Puzzler out.

addition (multiplication)

9

Bed Spread

 

 

3 and 6 help the Ten to stay in their Bed despite the Shape Japer making things hard for them.

Big and small

10

Clock Watch

 

Time for trouble from the Problem Blob – 3 and 5 sort out the Hickory Dickory clock.

counting 1-6

11

Sheep Sharing

 

 

3 and 4 have more fun with sheep when Baa Baa Black Sheep has problems with the Numbertaker.

sharing

12

Tub Time

 

 

Rub a dub dub, too many men in the tub – until the Puzzler’s tricks are thwarted by 5 and 6. 

subtraction

13

4 on the  shore

 

There’s a fishie in a dishie as 4 and 5 have to sort out the Problem Blob.

sequence

14

Rings and Things

 

Rings and things in Banbury – 3 and 6 help a fine lady deal with the Numbertaker.

2 x 5 = 10

15

Two legs good

 

2, 4, 6,  8 – we hope you will appreciate 6 and 8’s effort to deal with  Spooky Spoon.

Counting in twos

16

Sliding high

 

 

Don’t worry baby in the tree top – 3 adn 5 are on their way to deal with the Problem Blob!

top bottom

up down

17

Sister twister

 

Will Polly keep putting the kettle on – and Sukey keep taking it off?  4 and 6 battle with the Puzzler.

Opposites/ prediction

18

Bottle Up

 

There are ten green bottles on the wall – but not for long when the Problem Blob’s about!  3 and 9 investigate.

10 – 1 = 9

9 + 1 = 10

19

On the mission

 

 

My son John’s gone to bed with his trousers on!  4 and 5 stop Spooky Spoon making trouble.

On and off

20

How tickled I am

 

3 and 6 go round and round the garden sorting the Shape Japer out.

Large, small

21

Secret Seven

 

One for sorrow, but two for joy as 6 and 7 sort out the Puzzler.

Puzzles, calculation

22

Ups and downs

 

Jack and Jill need 3 and 4 to help out when Spooky Spoon is about.

Up and down

23

More fun with buns

Five currant buns keep getting changed by the Shape Japer – 4 and 6 to the rescue.

Description/ classification

24

Close Encounters

 

Little Miss Muffet on the tuffet, 5 and 8 on the case as Spooky Spoon causes trouble. 

On, near, far, beside

25

Job Seekers

 

 

The Puzzle is the Cobbler for a change, mending shoes and causing trouble for 3 and 5.

Deduction

26

Double Time

 

See saw Marjorie Daw – 4 and 6 help Johnny against the Numbertaker.

Multiplication

27

Nothing Missing

How many little Indians?  Hoe many little Numberjacks?  3 and 6 sort out the Problem Blob.

Recite number names to ten.

28

Changing  Room

 

Too many children in the shoe – 4 and 5 sort out the Problem Blob.

Capacity

29

Bear Necessities

 

 

There’s a teddy bear trying to touch the ground with the help of 3 and 4 – watch out for the Puzzler!

Follow instructions

30

Just A Mow

 

One man doesn’t go to mow the meadow – until 5 and 6 sort the Numbertaker out.

Add 1

31

Try My Pie

 

 

Little Jack Horner pulls out more than he expects – 3 and 5 put right the Shape Japer’s trickery.

In and out

32

Fish Fingers

 

I, 2, 3, 4, 5 – catch a fish alive – but then what?    4 and 6 help out against the Numbertaker.

Counting to 10

number bonds

33

Round, round, I get around

Round the mulberry bush we go with 4 and 5 as the  Problem Blob makes trouble.

Round, circles

34

One two, what shall I do?

 

One two, buckle my shoe – and watch out for Spooky Spoon!  5 and 6 are on the mission.

Counting

35

Sprat Snack DATA

 

 

3 and 4 help Jack and Mrs Sprat enjoy their meal – despite having the Puzzler as their water!

Classification

36

Penny Gain

 

When Simple Simon loses his penny and can’t buy a pie, 5 and 6 help out – and deal with Numbertaker!

One, one, any, many

37

Rainy day

 

 

The rain won’t go away until another day – and 4 and 6 have to sort out the Problem Blob.

Same, other, another 

38

Pig Problem

 

 

Which little piggie went to market?  Which one stayed at home?  3 and 5 answer the Puzzler’s questions.

Puzzles, logical thinking

39

Number Time

 

 

Spooky Spoon mixes up some of the numbers on the church clock and Wee Willie Winkie gets the time wrong – 3 and 6 to the rescue.

Clocks

40

A Score of Fours

 

Mary’s at the cottage door when Spooky Spoon makes her friends jealous – unto ; 4 and 5 sort things out.

Counting in fours

41

Cat Sacks

 

 

There’s a man and his wives coming from St Ives – and the Puzzler adds to his problems.  3 and 6 solve the puzzle.

Multiplication by 2

42

Man Powers

 

 

The Grand Old Duke of York has lost almost all his the thousand men – thanks to the Numbertaker.  Can 3 and 4 get all the soldiers back?

Big numbers

(multiplying by 10)

DVD

Counting down to Christmas

Thanks to the Numbertaker, the bells aren’t jingling on the one-horse open sleigh, and Santa can’t say “Ho, ho ho.”  3, 4, 5 and 6 have to fly out, with 7 holding the fort back at base. 

Exact numbers

 

Watch a Clip

Watch a clip of Numberjacks here.

Products


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Do you have fun with Numberjacks products?   We love to hear how you are playing with Numberjacks toys and games. Please send us feedback , and send in your ideas for future  products.

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Have you tried completing these 2 puzzles featuring lots of your favourite Numberjacks? The puzzles come with a sheet of suggestions of how to extend the fun and learning for your child.

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Try a game of Numberjacks skittles! Lots of ideas to help with counting skills while you have fun! These can be found in a shop near you or in our online shop .