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TITLE
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ACTION
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MATHS CONCEPT
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1
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The trouble
with nothing
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0
makes things disappear and 6 flies out to sort everything out.
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Zero
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2
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Going wrong,
going long
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Things get
longer thanks to the Problem Blob. 4
is on the way!
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Long and
short
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3
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Sphere today,
gone tomorrow
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The Shape
Japer turns spheres into cubes - 6 has a scare on the marble run.
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Spheres and
cubes
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4
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In, out,
shake it all about
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Things that
should be inside end up outside - 5 takes 3 out there to help sort the Puzzler
out.
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In and out
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5
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One more time
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When 1 goes
out alone there's one more of everything - 4 rides the railway to the rescue.
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1 more than
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6
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Forward
thinking
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The Problem
Blob is back - and things go forwards and backwards. 6 hitches a lift.
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Forwards and
backwards
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7
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Seven wonders
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4 finds
things add up to 7 when the Puzzler's about.
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Number bonds
to 7
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8
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Getting heavy
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Spooky Spoon
is making light things heavy - 5 and 3 fly out.
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Heavy and
light
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9
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Belongings
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Things don't
belong when Spooky Spoon mixes things up - another problem for 5!
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Grouping
objects
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10
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4 he's a
jolly good fellow
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The
Numbertaker is taking all the fours he can find - will 4 escape his clutches?
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4 and groups
of 4
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11
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Boxing day
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Boxes go
wrong when the Shape Japes plays tricks - but 6 can do the trick too!
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Cuboids
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12
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Out of order
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Spooky Spoon
makes sure things are well out of order - until 5 sorts her out.
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Sequence
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13
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Nine lives
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The Puzzler
has 9 trapped in a puzzle bubble - 6 and 3 to the rescue.
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Multiples of
3, square numbers
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14
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Takeaway
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Not just a
few problems, lots of them - 4 makes the Numbertaker take more than he wants
to.
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Subtraction
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15
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The
Cuck-cuck-cuck-oo-oo-oo bird
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There's
a pattern to the problems the Puzzler causes - and 5 has to break that
pattern!
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Order and pattern
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16
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Stop
and go
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Things
don't move when they should - 6 has got to sort Spooky Spoon out.
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Moving
and static
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17
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Off
colour
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Spooky Spoon wants to be the most colourful character around - 4
is out to stop her.
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Grouping
by colour
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18
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A
game of two halves.
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The Shape Japer makes half a load of trouble, and 4 has to make
things whole again.
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Half
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19
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Out
for the count
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2 is out and about and making everyone count wrongly - 6 is
after her!
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Counting
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20
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The container
drainer
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Everything
is empty thanks to the Puzzler - 3 helps 5 to fill things up again.
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Empty
and full
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21
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Tens
Moments
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1 and 0 get out and about and make ten of everything - 5 has got
more work to do.
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10
as two digit number
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22
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3
things good
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3 is out on her own trying to do battle with the Shape Japer,
who doesn't like things in threes.
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3
and triangles
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23
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Say
what you mean
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Be clear what you mean or the Problem Blob will make trouble for
you, as 4 finds out.
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Accurate
description
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24
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One
won
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There's only one of everything, thanks to the Numbertaker - 6
sorts things with help from 1
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Subtraction
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25
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Tricky
sixes
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The Numbertaker likes two lots of three today - 6 is the
Numberjack to sort him out.
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Number
bonds to 6
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26
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May
the fours be with you
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The Share Japer is after
things that come in eights – 4 is on the mission.
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Number
bonds to 8
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27
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Best
estimate
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The Blob makes things go
wrong when people can’t estimate – 5 to the rescue!
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Estimating
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28
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On
and off
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Spooky Spoon is mixing
things again – 4 is on the case.
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On
and off
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29
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Zero
the hero
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0 to the rescue when just for once the Numberjacks are the
problem, not the answer!
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Reciting
numbers from 0-9 and 9-0
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30
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Bad
circles
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Spooky Spoon is making bad
circles – 6 is ready to sort her out!
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Circles
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31
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Famous
fives
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The Puzzler sets the problem – and 5 is
just the right Numberjack to sort it out!
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Number
bonds to 5
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32
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Fair
shares
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Things aren’t being shared fairly,
thanks to the Problem Blob – 6 makes everything all right.
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Sharing
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33
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Being
3
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The Numbertaker is taking threes today –
but he can’t take Number 3!
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Things
that come in 3’s.
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34
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Into
the teens
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1 and Zero get together to make 10
things – 4 has to sort out the chaos.
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10
more than
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35
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Slide
and turn
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The Shape Japer is moving things and
causing problems – 5 goes out there.
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Slides
and turns
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36
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Six
of one
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The Problem Blob is making trouble with
sixes – Number 6 to the rescue.
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Number
bonds to 6
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37
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Time
trouble
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Time passes very strangely – thanks to
Spooky Spoon. 5 investigates.
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Time
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38
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1,
2, 3 go
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It’s 1 - 2 - 3 -
pattern time! 3 battles with the
Puzzler.
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Patterns
of 1, 2, 3
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39
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More
4
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The Shape Japer makes trouble with
symmetry - 4 goes out there to sort things out.
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Symmetry
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40
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Almost
Human
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The Problem Blob causes trouble – and 4
tries out being a human being!
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Representing
numbers
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41
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Two
four six eight
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The Numbertaker takes all the even
numbers – 6 flies out to put things right.
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Multiples
of 2
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42
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Round
and round
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The Problem Blob has got people going
round in circles – can 5 restore things to normal?
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Cyclic
patterns
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43
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Square dancing
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The Shape Japer’s about – and 1, 4, and
9 sort out problems with squares.
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Squares
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44
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Data day
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Spooky Spoon is mixing things up – 3 is
ready to take her on.
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Data and data recording
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45
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How?
What? Check!
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5 solves the problems caused by the
Puzzler – and checks to make sure!
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Describing solutions
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46
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Ups and downs
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Some upside down adventures as 4 sorts
out Spooky Spoon – with a little help
from 8!
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Upside down
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47
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On the move
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People keep counting when they don’t
need to - thanks to the Problem Blob.
5 sorts things out.
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Conservation of number
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48
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Very shapely
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The Shape Japes is into extreme shapes –
6 gets busy sorting things out.
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Extreme shapes
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49
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Wee Three, phone home
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The Puzzler sets a puzzle, and 3 is up
to the challenge, with a little help from, 7, 8, and 9.
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Number patterns
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50
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Did you notice anything?
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The Numbertaker’s causing problems, but
strangely people don’t notice. 4 to
the rescue!
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Noticing
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51
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Measured response
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The Shape Japer’s changing the lengths
of things – 6 and his buddy sticks are on the case!
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Measuring
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52
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Think again
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Sometimes it’s good to think again, as 5
discovers when she’s dealing with Spooky Spoon’s latest stirrings.
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Problem solving
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53
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Carry on counting
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People need to carry on counting, not
start again – 6 sorts out the Problem Blob.
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Counting on
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54
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A record in the charts
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People need more information – so 4 goes
out there battling with the Puzzler.
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Record data
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55
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Half time
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The Numbertaker is halving the number of
things – 4 is out there at the double!
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Half and double
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56
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A close thing
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The Problem Blob keeps putting things in
the wrong position – 6 is the Numberjack for the job!
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Near, far, next to
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57
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A circle at both ends
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The Shape Japer is having fun with
cylinders - 5 to the rescue!
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Cylinders
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58
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Match-making
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Numbers don’t match when the Numbertaker’s
about - until 3 saves the day.
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Matching sets
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59
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A different sort
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Spooky Spoon is jumping things about –
and 4 is the one to sort her out.
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Changing sorting criteria
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60
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Areas of concern
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The Puzzler is making things bigger and
smaller – 6 and the buddy tiles save the day.
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Area
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61
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The dreaded lurgi
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5 to the rescue when things are going up
and down and round and round, all thanks to the Problem Blob.
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Up and down, round and round
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62
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Fraction action
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The Shape Japer is splitting things into
fractions, and 3 is on the case.
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Sharing/ fractions
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63
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Interesting times
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7 tells the story of how 3, 4, 5, and 6
had to sort out day and night when Spooky Spoon mixed things up.
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Time of day
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64
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Mare ways than one
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When the Puzzler bubbles 8, 4 has to
find three different ways making eight to release him.
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Solving problems in different ways.
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65
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Hundreds and thousands
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6 saves the day when the Number-taker is
taking hundreds and thousands.
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10, 100, 1000
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Christmas
DVD
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Counting down to Christmas
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5 and 6 rescue Christmas when the Shape
Japer, Spooky Spoon and the Numbertaker are unwanted Christmas Day guests.
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Left and right, noticing and connecting
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Holiday DVD
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Seaside adventure
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It turns out to be a very busy holiday when all the Numberjacks unite to sort out all
the Meanies!
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Opposites, big and small, number bonds
to 10.
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